![]() the case when you are doing adaptive resampling. Binary writing to wav files seems to be necessary anyhow, as there is no support for writing audio data with initially unknown size, as is e.g. It will be more efficient (and more work) to do direct binary reads on wav-files. In the present state audioread is a nuisance. through memory allocation for graphics queues. This could happen, when at the beginning of script execution slightly more memory is available but gets smaller during execution e.g. ![]() If the memory limit of 64 Bit Octave under Windows 7 Home Premium 64 Bit is close to 570 MB, it is also the probable explanation for the read failures I encountered initially after having read already 4000 blocks. It is at least the most obvious deficiency of audioread.
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